For a final project there are a couple of things I would like to play around with. My initial thought was to do something with a physics library and explore the possibilities there. I have never had the opportunity to test it and figured this could be a good opportunity. When playing around with the genetic algorithms homework I also found that this could be an interesting topic to explore further.
For my finals proposal I have considered combining the two: physics libraries and genetic algorithms. Inspired by boxcar2d and the openAi gym example “teaching a creature to walk” it would be interesting to have car/element/creature that improves on a task over time.
Ideally I would keep the physics world simple – having a course for a vehicle or creature to follow
http://piqnt.com/planck.js/Car (planck.js?) (poorly documented)
Questions: Having never tried a physics engine – is this too ambitious to do in two weeks?